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Master of 5 magics
Master of 5 magics




master of 5 magics

What we are seeing now will not resemble the final product, so in a year this entire article may be moot. Any thoughts and critiques expressed here are entirely based on what has been released by Slitherine and MuHa along with observations I have made based on social media posts and forum discussions by the developers. Specifically, I want to address sales potential for the MoM remake, tone (sometimes referred to as “charm”), and finally, the changes MuHa is making to the game from the original design.Īdditionally, I want to get this out of the way: MuHa’s MoM is early alpha. I believe inflated expectations will only hurt the game, and I’d like to address some of those right now before development goes much further. So, what I want to do is address some things I’m seeing in the MoM forums and the MuHa Discord that I think are some misconceptions. Many 4X games have I played, but only one have I loved. eXplorminate has also just announced that MuHa Games, makers of the award-winning Thea franchise, will be developing the remake of the 1994 classic. Well, the fruit of that announcement is finally beginning to show. That article was prompted by our announcement that game publisher Slitherine had acquired the rights to Master of Magic (MoM) from the bankrupt corpse of Atari. My last article for eXplorminate was back in October 2019, where I wrote about the Golden Age of 4X.






Master of 5 magics